


There was confusion as to how this would work. My discussion pertained to the idea that using 2.5D side-scrolling (100% 3D game with side-scrolling to give it a 2D feel) would allow the team to cut down on production costs and make the game look unique enough that it would gain more potential players than fully 3D-looking copy-paste Unity visuals. It's simply a case of choosing platform port over multi-platform.Ĭontinuing a discussion with David here. I don't care if a game is open-world or instance based, as long as the gameplay is enjoyable and challenging, I will stay.ĪQ3D's combat (as it is) is mundane and lacks that immersive or strategic feel.
#FUSIONFALL REWRITTEN FULL#
They have 3 other mobile games ready to launch (and a port for AQW) so why they spent all their effort making a full on game (with future patches and updates) mobile-centered is questionable.īasing it around PC would NOT have stopped them from making mobile versions for it, not at all. The truth is AE is not giving this game their full potential. Today they're mostly annoyances now rather than problems. If simple things like that aren't fixed either the coder's aren't really experienced or the developers decided to focus on other things first.

The only reason they aren't unified is because (Cysero said himself when previewing Doomwood) is that it will run badly on mobile.Īs for monster's glitching that's a coding problem, which should only be occurring in alpha. But I will hang around AQ3D till the end of beta then The Wanderer If that's true LyRein I better find another MMO because I don't plan to wait till 2025 for that. This means the game is not at its maximum potential on PC. Unlike multi-platform, which has different control schemes and better experience on PC but less on mobile, AQ3D has ports, as in, same experience as the main platform on different ports. It's a mobile game with different platform ports. That will never happen for AQ3D until 2025, when we learn so much about Pluto, find lighter-than-air material and start a new engineering age so our future generations have floating cities on Venus and where mobiles have all the fancy details like PC. I wanna be able to leave yulgar's inn and goto battleon without having to deal with a loading screen and from battleon to greenguardnorth and so on. I know all MMOs have their loading screens but a majority of them don't have loading screens between each map/zone like AQ3D does. I know right? I also wish there wouldn't be a loading screen between each map/zone that we enter. I also wish they would add really time dodge and block like skyrim. God I have a razer naga epic chroma here and I want to use it full on aq3d. Let the left mouse Button control your basic attack and right mouse button ether dodge or block. I just wish they remove the cursor and just do a full complete mouse control on your character.
#FUSIONFALL REWRITTEN ARCHIVE#
ARCHIVE for the GAME & ADDED the LINKS for easy access - + + + +. \Next time malicious users better NOT stage an incursion towards my servers understood?* )
#FUSIONFALL REWRITTEN DOWNLOAD#
Thanks to the FusionFall Rewritten team for providing the useful content - + + be sure to download extra content via discord. īe sure to check MalornWS1's tweets exclusive content - covering FFRR )įUSIONFALL REWRITTEN - via u/MalornWS ) Intel via FusionFall Rewritten's discord server will be added to the post to highlight the gaming features. The project was cancelled for years & recently revived once FusionFall Universe announced they were officially closing their servers on 4/16. Be sure to check r/FusionFall for FFRR updates via u/BlueHamster64 FFRewritten + FFRewrittenMC įusionFall Rewritten is a Minecraft recreation of FusionFall created in 2015.
